Sokolov Mikhail
Product Manager — Gamification & Engagement

Systems that make people want to come back

Product manager who designs the mechanics behind engagement — progression, economies, and reward loops — at the intersection of product, game design, and behavioral psychology. Background in EdTech and HR-tech.

+30%
onboarding completion rate
+24%
MAU growth in learning programs
+20%
retention in a language-learning app

Systems I've built

4 flagship case studies

Each one isn't a one-off feature — it's a working system: rules, an economy, a feedback loop.

Wildberries · internal onboarding

Gamified onboarding system

Progression in place of a linear checklist for new employees — a system people actually want to finish, not just close out.

+30%
completion rate
Wildberries · learning platform

LMS economy

Virtual currency, rewards, and incentives inside the internal learning platform. Recognized as Best EdTech Project 2025.

+24–30%
participation & MAU
Language-learning app

Progression & reward loops

Designed the progression system, reward loops, and micro-incentives — from level structure to the daily nudge to come back.

+20%
retention & daily engagement
G&E Tech · co-founder

Gamification for real estate

Leading the product from scratch: vision, backlog prioritization, prototypes. Full cycle from concept to interactive prototype.

MVP
prototype stage

Also built

game design background
Internal merch shop · Wildberries

Virtual economy and mission system for an internal merch shop — increased retention and course completion.

Narrative systems (~1,500 pages) · Meandr Games

Structured content at this scale to sustain long-term engagement and player progression — not just hold together under its own weight.

Economy for a 200+ player LARPG · Escape bez Tapkov

Progression system and in-game economy, ~600 quests — game design in the physical world, not just the digital one.

Finalist, MoreTech5.0 Hackathon (VTB) · 2023

Gamified concept for a metaverse bank account.

Track record

01/2026 — present

Co-Founder

G&E Tech · Europe

Gamified products for the real estate market — from concept to prototype, full development cycle.

01/2024 — 2026

Product Manager, Gamification

Wildberries · Moscow

Gamification across the Wildberries ecosystem: onboarding, LMS economy, retention mechanics for learning products.

12/2022 — 08/2024

Game Designer, Script Writer

Meandr Games

Narrative systems and structured content for long-term player engagement.

07/2021 — 07/2022

Game Designer, Script Writer

Escape bez Tapkov · LARPG

Progression, in-game economy, and reward systems for a live-action role-playing game.

Education: Project Management (Google, 2025) · Narrative Design (Skillbox, 2023) · Serious Gaming (Erasmus University Rotterdam, 2023) · Story & Narrative / World Design for Video Games (CalArts, 2023) · Bachelor of Education in Languages (NARFU, 2017)

Skills

Product

Product Management Backlog Prioritization Product Discovery Roadmap Planning

Engagement & Behavior

Gamification Behavioral Design Retention User Engagement Loyalty Programs

Game Design

Game Design Narrative Design Script Writing

Analytics

A/B Testing Funnel Analytics Product Analytics SQL (Basic)

Tools

Jira Confluence Miro Notion Figma

Languages

Russian — Native English — C2 Swedish — A2

Open to building the next system worth building.

mikhailsokolov-2020@mail.ru Gamification · Growth · Retention — remote or relocation